
It shows they have the ability to finish a long term project (like game development!) and also maybe that they have some broader interests other than just games. Personally when I'm looking at resumes I still like to see that somebody finished college. Having a portfolio of work, whether it's games you made with friends at school, board games you designed, personal art projects, etc shows you have a commitment to the craft, and gives employers something they can use to gauge your skill. I think whatever discipline though, it's almost more important to show what you can do, than what you've studied. The competition for artists has become a lot tighter. That was in the 90's and it maybe was easier to break in back then. As it turned out, my hobbies in art and computer graphics were what got me into the business I started making screen savers, and then switched over to games. UPDATE: It's 3pm PT and we're DONE! Thanks everyone who posted questions, we really enjoyed talking with you! Zypherman (Matthew Bryant, designer ne plus ultra) TimmUnit (Timm Sewell, artist extraordinaire) VUMatt (Matt Small, Creative Director and co-founder) VectorRalf (Ralf Knoesel, Technical Director and co-founder) We're announcing today that our new game Riptide GP2 is confirmed for release in the Google Play Store next Tuesday July 23, and will follow shortly after on iOS.įeel free to ask us anything about Riptide GP2, or about any of our games, about mobile and console game development, about the trials and tribulations of self-funding an indie game studio, about Android and iOS, about our favorite burritos, about. And there's no place we'd rather do it than Reddit! Here's some proof! Vector Unit's been around for a while, but this is the first time we've ever done a live Q&A session with the world.

